Capacocha is a 2D game where you play as an Incan chief who has to deal with spanish invaders. To do so, you'll have to sacrifice some kids to appease the gods so they lend you their powers. This is the first game that used an arcade-like controller.
MOVEMENT AND PHYSICS
I coded the player's movements so that the game designers can easily modify it through some values. I also tried to make sacrificing kids as enjoyable as possible.
Game designers can easily design a new wave of enemies by inputing in a scriptable object which enemies are supposed to be in that wave and which resistance they have.
I managed to create a knife attack for close combat, a buff/debuff special attack that can do whatever the Game Designers choose to do with it and a special attack that deals a ton of damage to all the enemies.
- GAME PROGRAMMER : Raphael Da Costa.
- GAME ARTIST : Aragnou Faustine.
- GAME DESIGNERS : Mathieu Melek, Hugo Monmousseau.
- VISUAL DESIGNERS : Angeline Maume Calvet, Léa Andrinal, Shahina Alibay, Irene Zhang, Fabien Marion, Christophe Zheng, Inès Veopraseuth, Eva Barrois.